Where Can I Play Shift at Midnight? Key Patch Notes

Learn where to access Shift at Midnight's network-issues patch, plus what a day-one update adds and changes.

Where to Find the Network-Issues Patch

If you are having issues joining lobbies in Shift at Midnight, you can switch the game to a dedicated network-issues patch from the game’s library entry.

Right-click Shift at Midnight in your library, choose Properties, open Game Versions & Betas, and enter the access code networkissues to opt into the required branch.

Opting into the network-issues-patch branch should update the game and make it possible for you to join your friends after the switch.

Everyone you play with must also opt into that same branch, otherwise the network-issues fix will not work for the group.

The Day-One Patch and Larger Lobby Options

Shift at Midnight received a quick day-one patch that mostly addresses bug fixes and minor balancing changes.

The patch was made after complaints about the three-player lobby size, and it lets anyone creating a lobby select a maximum player count of six.

A note placed after the lobby-size changelog reminds players that the game is designed and has always been marketed around a maximum of three players.

This means the six-player cap is an additional option, but the original design and marketing focus remains three.

A Second Gun in the Store

According to the game’s changelog, a second gun can now be purchased in the store and is available for use during regular store hours.

This store addition is described as a second gun, giving players another purchase option when the store is open.

The change is part of a list that also covers balancing, bug fixes, and some content.

It appears in the same set of notes as the Endless Mode and Post-Story Mode changes, rather than in a separate patch.

Rakes in Endless and Post-Story Modes

In Endless Mode and Post-Story Mode, monsters called Rakes will slowly emerge from the forest and head toward the playable area.

The player must shoot these Rakes before they reach the playable area, or the changelog says a bad outcome occurs.

Because the Rakes are described as slow, there is a window in which the player can react and fire.

Patience has been removed from Endless Mode and Post-Story Mode as part of the same update.

What the Endless-Mode Changes Add

The Rake mechanic gives Endless Mode and Post-Story Mode a new pressure source that originates in the forest.

The player’s main job in that situation is to prevent Rakes from entering the playable area by shooting them first.

The removal of patience is another change applied specifically to Endless Mode and Post-Story Mode.

Together, these changes mean the two modes now include a new enemy behavior and a removed element, while the surrounding patch notes remain focused on balance and bug fixes.

How the Updates Fit Together

The network-issues branch and the six-player lobby cap both target the multiplayer side of Shift at Midnight, addressing connection and player-count concerns.

The second store gun and the Rake changes are content additions described in the game’s patch notes, which also include balancing and bug-fix work.

The day-one patch is described as mostly bug fixes and minor balancing, while the content notes list the store and Rake changes.

For anyone who wants to play Shift at Midnight with a more stable connection, the network-issues patch requires everyone in the party to use the same branch.